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Fuzzy 0 point DOS version. No matter what the Folder says. This game is a classic. It may not have the sex appeal of modern games but the imaginative play is great!

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online. Might and Magic: World of Xeen is available for a small price on the following websites, and is no longer abandonware.

You can read our online store guide. Some of these file may not be included in the game stores. For Might and Magic: World of Xeen, we have the following files:. MyAbandonware More than old games to download for free! Browse By Developer New World Computing, Inc. Perspective 1st-Person Dosbox support Fully supported on 0.

Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.

Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Owned Free. New releases. On sale now. Movies for gamers. Browse all games. More GOG. GOG Galaxy. Join the team. Game technical issues. Orders and payments. Account and website. Community wishlist.

About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Characters could also be afflicted with a number of debilitating conditions which often proved incredibly fatal to starting parties. Sex and alignment would also restrict certain characters from entering specific areas or in equipping certain items. Players were also able to save anywhere they wished as long as the area they were in did not have any restrictions on doing so.

Towns and dungeons were much more elborate although the series continued to use a grid-based movement system with 90 degree turns. Automapping was also available along with automatic loot recovery and the use of visible encounters allowing for pre-emptive ranged attacks. Races The game allows the player to select among five different races in building their characters.

As with most other RPGs, certain races have slightly better statistics in certain areas than others. The five races are: Human - Strong resistance to fear and some resistance to sleep spells. Average statistics make this race a good choice without any glaring weaknesses. Elf - They have a strong resistance to fear and are generally excellent at spellcasting Dwarf - Some resistance to poison, stronger and hardier than the other races.

They make excellent fighters but poor spellcasters. Gnome - Nimble and quick, they can make great paladins and decent spellcasters. Half-Orc - They have a moderate resistance to sleep spells, are decently strong, and can make great fighters. Statistics The statistics for each character are limited only by the number of levels that they may earn, among other factors such as magical effects, allowing for tremendously high numbers that break the typical "18" cap.

However, if any statistic drops to 0, it will result in immediate death for that character. The basic statistics used in the game seem derived from the Dungeons and Dragons model of statistics, although carry different names so as to differentiate themselves. They are: The basic statistics used in the game seem derived from the Dungeons and Dragons model of statistics, although carry different names so as to differentiate themselves.

They are: Intellect - General knowledge. Important to sorcerers as it can affect spell points. Important to archers later on at higher levels as they begin learning sorcerer spells. Might - Raw strength. Important to any fighting class such as Knights and Paladins.

Affects the damage a character can inflict in melee combat. Personality - A character's general degree of appeal to others.

Particularly important to clerics as it affects their pool of spell points. Important to paladins when, at higher levels, they begin learning cleric spells. Endurance - Stamina. Affects how many hit points a character initially has to start with and will gain every time they level. Particularly important to fighters. Speed - Agility and general quickness affecting initiative. A faster character improves increases their Armor Class rating making them harder to hit.

Accuracy - A character's ability to land hits during combat. This is particularly important to archers. Luck - Measures the general chances of a character succeeding when all else seems to have failed. Random and unpredictable. Skills Player characters could learn as many of these as they could find in the game and they could enable the party to solve various puzzles or get to hard-to-reach places with ease.

Many classes would start out with one and one or two were class restricted. Pathfinder - Dense forests will no longer inhibit a party with at least two characters versed in this skill.

Swimmer - Every character must learn this skill in order to be able to swim through water as long as it was close to shore. Swimming too far out was not recommended. Thievery - A vital skill for Robbers and Ninjas. The higher the skill has been trained, the better the odds are in getting through that lock.

Cartographer - Only one needs to know this skill, but it activates the automapping. Important in being able to save what graph paper you might have. Direction Sense - Enables the gem in your interface to display which way you are facing and also puts an arrow on your automap to show that information as well. Spot Secret Doors - The gargoyle on the interface will start waving its claw when a thin wall is detected nearby.

Arms Master - This increases your chance of hitting in combat and is related to the character's level. Danger Sense - The bat at the top of the interface will start moving if a monster can see you. Crusader - All party members wishing to enter certain restricted areas within the game must have this skill.

Otherwise, it offers nothing else. Classes Several classes are available for players to choose from in building their party of adventurers. Many of these also start with a Secondary Skill. Knight - These are considered the warriors of the game in being able to use any item or armor aside from those exclusively designed for another class or have an opposite alignment. They are able to attack more than once every round at higher levels.



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