Xcode is a special and professional MacOS app of Apple that was created especially for app development. Simply speaking, Xcode is one of the most essential elements in developing apps. Thanks to it, developers can not only write code but also create user interfaces with ease.
Besides, it also utilizes many programming models including Cocoa, Carbon, and Java. In addition, Xcode contains a source code checker and autocomplete functionality that makes writing source code a breeze.
Thus, to begin a new project, you can choose from a variety of templates to provide a starting point. Xcode by Apple was created with the goal of assisting the app development process. Hence, they will assist developers at every stage of the engineering process. Best of all, not only developers can use Xcode, but also even if you are a newbie in this area, you still take advantage of it easily.
In terms of features, Xcode includes powerful debugging tools that help developers fix bugs in their apps more quickly and effectively than any tool in the market. As a result, you can keep track of your image assets and code files with ease. For this reason, you should install and update Xcode regularly to take best benefits of it.
Xcode allows users to download it through several ways instead of only fixed one as other techniques. Coming to the most straightforward way is using the Mac App Store. Click the. Xcode What methods should you use to keep your Xcode up to date? In reality, Xcode is updated on a regular basis by Apple. Following that, bug fixes and efficiency improvements are common, as are new update Xcode features like the minimap.
Its not possible to my knowledge Already on XCode 3 auto completion for other languages aws a tricky and often semi working experience. And yupp MonoDevelop is dead on Lion, nothing to do there, Xamarin has acknowledge it and is working on the required Mono update for mono but its unknown how long UT will need beyond that point to get their custom monodev version online As for the decent editor: if they just brought over uniscite from windows all would be fine it bases on scintilla which is a real base to build an IDE upon, not like smultron, Unitrons base.
Dreamora , Jul 30, The current situation for Mac users sucks, it has been bad on Snow Leopard but it got unusable with Lion. There's basically no decent editor out there for OSX Lion at the moment.
To ask questions and find answers from Apple engineers and other developers, visit the Apple Developer Forums. This often happens when you're trying to sign and build your app from a different Mac than the one you originally used to request your code signing certificate. It can also happen if your certificate has expired or has been revoked.
For instructions on how to resolve this and other code signing errors, review the Code Signing Support page. For information on the security content of Xcode updates, visit the Apple security updates page.
View in English. Of course if you enjoy deleting code or you are modifying a class it might be an idea to clean things up when possible.
I came across a good example of the issues you can get with existing code whilst playing around with the WorldFacts project I created recently to experiment with storyboards. This project was created using an Xcode template and includes core data. You can refer to the project in my CodeExamples repository for the final result but below are my notes on attempting to remove all of the synthesize statements from this project:. The class implementation includes synthesize statements for each property but whoever created the template decided to use a double underscore to prefix the core data instance variable names but not the window :.
The Xcode template follows the common pattern of lazily instantiating the core data stack in the getter method for each of the core data properties. I will not show the code here but they obviously refer to an instance variable with a double underscore e. This could cause an issue if we were relying on the compiler to synthesize the instance variable.
However in this case we are dealing with a readonly property where we implement the getter so the compiler will leave us alone. This means we have to leave the synthesize statement to explicitly request the compiler generate the instance variable. You could also rename the variables to use a single underscore but in this case I saw little point in making the change. Here both the managedObjectContext and fetchedResultsController properties use a double underscore for the ivar name.
In addition we implement getter methods for both the fetchedResultsController and decimalFormatter properties. The managedObjectContext ivar is never directly accessed in the controller so we can delete the synthesize statement without impact.
Note that this does actually change the name of the ivar but since we are using compiler generated accessors it does not cause us a problem.
Finally we can delete the synthesize statement for the decimalFormatter since we are already using the default ivar name in our getter implementation. It has one public property and a number of private properties all with compiler synthesized accessors. There are no accessor methods or direct accesses to any of the instance variables in our code.
In this case we can simply delete all of the following synthesize statements:. I like any improvements to the compiler that result in us having to write less code. Compared to a couple of years ago a lot of the boilerplate code from class interfaces is now no longer required. We are now at the point where apart from some special cases the only code required to add instance variables to a class is the property statement.
0コメント